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Hi!
Just wanted to share a trailer. It´s from a small game we´re doing all audio for, thought would be cool because it´s very fun and it´s Hallowen! ;-)
Cheers,
J & G
Hi guys & gals!
Just wanted to share that with the release of Wheelman´s demo on XBOX live, there are some videos of the game online featuring our music.
- 10 minute lenght video featuring our music all way through (cinematic /gameplay/cinematic). Although there´s lots of crashes, shoots, sirens, wheel skids, explosions, voiceovers, etc, it can be still heard at some points XD
- Another gameplay video:
Recover The Documents Mission (gameplay/cinematic music, from sec 30)
Cheers,
Guillermo & Jorge
Hi! 2007/2008 are resulting to be busy ones and I thought would be cool to start my first blog post with some information about our recent works.
WHEELMAN | Midway, Tigon, MTV Games:
We´re happy to anounce that we´re doing the music for " WHEELMAN ", Vin Diesel ´s latest videogame that will come out early 2009 together with it´s related Paramount film for Next gen consoles & PC. Vin Diesel is starring and producing both.
Currently scoring all cutscenes of the game, we´ve previously done half of the in-game interactive multi-layered soundtrack, wich feature an hybrid of intense modern hollywood car-chase orchestral style mixed with techno-electronica and spanish/latin elements .
It´s being a pleasure for us doing the music for this game, wich is filled with a lot of action and incredible graphics, allowing us to explore and experiment with music styles, wide palete of instruments & live electric/spanish guitars.
We´ve also composed/recorded the spanish guitar intro/ending of the currrent Wheelman trailer that´s been aired everywhere from July 2008 for the game´s promotion. You can check it on Wheelman´s website http://www.wheelmangame.com
We got a cool music review in April, when Midway did a preview presentation at Las Vegas :
"Instead of the usual sludge of generic licensed songs that plague open world games, Wheelman had an original soundtrack clearly inspired by the music of the actual classic car chase films, and it perfectly captured the way a good film uses music. Tracks were purely instrumental, monumental during major car chases and then light and airy during relaxed scenes. Moving toward enemies provoked tense music, while bursts of action called for suitable bursts of brass and heavy synth bass. The music did a lot to help imagine the finished product while playing the early version, and in the final game could prove to be a marvelous finishing touch."
http://www.worthplaying.com/article.php?sid=51560
Other games:
- Released June 2008: " ELEFUNK " Playstation 3 videogame by SCEA , for wich we did half soundtrack content in surround 5.1 mixes.
- Released July, 2008 " DOODLE HEX " for the nintendo DS by Tragnarion Studios, having done a huge part of the music, about 99% of its sound design & implementation.
- Three additional Nintendo DS games, for wich we´ve done all audio content (music, sfx & voice overs) and implementation during 2008, will be released later in October.
Animation Film:
" SANTA VS CLAUS ", 74 minute Animation Film
Just finished scoring all the music, sound design & surround mixing for this animation movie, expected to be relesed next Christmas. It´s been a lot of fun working on this project, wich has been fully humanly drawed in the old fashioned Disney / Warner Brothers way ;-)
This film features the "Mickey-mousing" score composing style, in wich the music follows closely the action happening on the screen.
Thanks for stopping by!
Cheers,
Guillermo & Jorge
www.badolatomusic.com