

Published in
TOJam, Independent, Game, Audio by
Harry Mack
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From what I can see on the forums, Toronto has a fun group of GANG members. It also has, as you may have read in my last post, a burgeoning and active indie game development community.
Probably one of
the most spectacular testaments to the creativity of this community is the annual Toronto Independent Game Development Jam (fondly dubbed TOJam). For those of you in or near the GTA, it's a can't miss.
What is it? Basically it is a public game making event. Local game makers come out for a crazy 3-day, around-the-clock game making binge. Participants have from 3:00pm Friday to 11:00pm Sunday to complete a good, small game.
This year's event brought out 180 jammers, with 25 additional people working remotely. I was one of four audio designers that attended.
It was interesting to see how other local designers approached the trade. We were all very different in our focus. There was one focused only on SFX, a film musician, a techno/hip-hop composer, and I represented the single-stop, full-spectrum game audio design side of things.

Just to give you a taste of what an Audio Designer can expect there, over the three days my work included sounds/music for six different games:
1. Macabre Mystery Game
2. Scrolling Shooter Puzzle Game
3. Psychedelic Deterioration of Your Senses Game
or "The Particle of Infinite Wonder"
4. Redneck Missing Fish in a Barrel Game
5. Hungry Hungry Cats, Nomnomnomnom
6. Film Noir Game
A total of ~15 minutes of music, 40+ SFX and a handful of voice recordings.
As you can see, not only is it a great exercise in speed-audio-design, but it's a chance to work in a wide variety of styles all in one weekend.
Published in
self-promotion, Music, Independent, GDC, GANG, Game, Audio by
Harry Mack
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Comment (1)
This is my first GANG blog, but I’ve been trying my hand at blogging elsewhere for a few years now. I’ll be short on my introduction, but if you’re interested in checking out the blogspace that I use to share news about my games and other career-related things, you can check it out here.
My name is Harry Mack and I love indie game culture. That is not to disparage the bigger, shinier, 3Der mission of the mainstream industry. However, I definitely belong where the hands-on passion, interesting games, and unique industry visionaries are.
I have been in the industry for about ten years, a fifty-fifty split between in-house and out-house (or freelance if that’s too lavatoryesque). I’ve been a pianist for twice that time, with a formal background in music and a little game design education for bonus marks.
This year’s GDC brought me a fun blast from the past. I’d like to take a moment to use it to highlight some of the stepping stones that originally led me into the indie game world.
Those of you in attendance at the GDC this year may have caught a great little panel titled “What you Need to Know About Casual Games 2010 .” Speakers Nick Fortugno and Juan Gril did an excellent job rapidly reviewing some of the innovative and dominant trends in casual game space over the last year.
Just to clarify, from Nick and Juan’s perspective ‘casual’ game really means ‘super-awesome indie’ game. They shared a lot of insight and perspective into experimental design choices, and it was also a source for leads on some new games to try out.
I enjoyed it
so much, that I decided to do some looking back into their presentations at past GDCs. I got quite the surprise when I found out that examples chosen for two of four of the 2009 categories were games that I worked on. Corpse Craft was selected to highlight new themes and mechanics in multiplayer games. To show a trend in the evolution of arcade games they recognized Braid ’s innovation and brilliant level design.
Even if it took place a year ago, it was nice to see these very creative games getting recognition. If you’re interested in checking out the session transcript, it is still posted on Gamasutra.
For me it was a chance to reflect on some of the ex
cellent memories that began my serious love affair with indie games. I mean we flirted before, but those games were the moment where it became really serious. Now that I am completely immersed, I look constantly forward to being one of a sea of participants playing a role in creatively shaping the indie community, both locally and globally.
It would be great to hear from any other game audio designers out there with a similar focus.
Published in
Music, Game, Compositions, Audio by
Phil Rey
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Comment (3)
Music for Sky Invader (french video game) under development
Work in progress (your opinion is welcome).
The playlist

Published in
sound design, Music, Independent, GANG, Game, gadgets, Compositions, Audio by
Bryan Jackson
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Comment (2)
...Of diligently trying to purchase EWQL Symphonic Choirs, only to have to put it aside for a more immediate money problem, I finally bought it (and at a price that I can afford)! Thank you NAMM deal! Only half a month in, and this year's already looking up!
~Bryan J
Published in
Game by
Andreas Hamm
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Comment (2)
Yeah my first blog entry so far but I wanted to share something. The Kulturforum (Culture Forum) in Halle just established an exposition called "Schöpfung Digital - Die Historie und Kunst im Computerspiel" (Genesis Digital - The History and Art in a Computer Game". Within this exposition visitors can explore the history of gaming beginning with Pong to several other milestones in history of gaming. You can play with old consoles and also get to know famous VG characters. A local radio station provided some information about it, too. They also mentioned one of my favourite VG characters besides the already well known PacMan and Super Mario: Guybrush Threepwood, Mighty Pirate™. It never happened that I heard that name in a radiostation before in combination with legendary VG characters. Must've been a fanboy or something. For those who understand the German language (or know how to use website translation tools properly), go check this out
So that's about the exposition. I didn't visit it myself yet, I had no time for it, but I will do for sure. If you read your way through the whole explanation, you'll notice a word, for what even you wouldn't need a dictionary for. Double U Ey Arca(de) shop... yeah it's "workshop", sorry my spelling's not the best. This workshop today was more a theoretical introduction of how game development works in a large game studio. I was pretty amazed by the paperwork the project manager of Radon Labs presented. Such a bureaucracy, really. Isn't that typically German? Ohh wait, I know the reason: Game Industry. She said:"There're no two guys programming games in their cellar anymore." Now you have an amzing amount of people. Today there was even a programmer and some testers in the studio. They played during the presentation in another room and you heard wepaon shots and explosions all through the hallway.
It was also surprising how many people were joining each of the four groups "Programming" "Level Design" "Graphics Character and Story Design" and last but not least "Sound Development"... ohh wait... it is the least... the least chosen group. Only 3 out of 26(?) people joined that workshop group but 3 students will join the group later on as they study Media and Communication Science. The other groups always had 6 and more people joining.
It's astonishing that there's not that much interest in music and sound. It expresses so much more than animations do. Am I wrong with that assumption?
As written above all of this huge blog entry, you can read "Part 1". "What about Part 2?" you may ask. That's what I'm going to experience next weekend. Maybe this part gets some additional sounds.
Best regards
AndyBundy
Hi!
Just wanted to share a trailer. It´s from a small game we´re doing all audio for, thought would be cool because it´s very fun and it´s Hallowen! ;-)
Cheers,
J & G
Published in
Game, education, Berklee, Audio by
Nazer Lagrimas
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Published in
GANG, Game, Demo, Audio by
Jeff Schmidt
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Comment (8)
[video:http://vimeo.com/5620902 400x230]
On July 9th - I attended the GANG/GRAMMY summer summit at Pyramind in San Francisco.
Published in
Music, Game, Audio by
Renato Zampieri
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Comment (8)
Hi guys, I'm working on a weird stuff right now: a Role Playing Game.
I mean, not a VIDEO game, just a BOOK RPG... It's cool! RPG's author asked me to create a soundtrack for any single chapter... players will listen to it in loop, till the end of chapter sequence...
The theme is about Cthulhu, Ancients, and so on... it's exciting...
Published in
union, Music, Licensing, Independent, GANG, Game, Compositions, Audio, article by
Dan Reynolds
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